![]() I tried switching AD2 to the standard mapping, and that just made a mess of my sounds, re-mapping them to different sounds, even though I didn't re-record. In the field and list below, choose the stoke type you want to re-map, and click Learn. ![]() Click the kit piece name under the image to open a drop down menu. The ones I play on the pad are present if you click on the keyboard in the editor, but the ones which aren't mapped don't even seem to register if you hit the key in the editor. Go to Map Window Choose the kit piece you want to change (i.e. Well, in Cubase, when I tried it the other night, it seems like something about the way AD2 is mapped (I have a custom map) is causing the MIDI editor not to have all the notes present and accounted for in terms of mapping to sounds. Thereafter, I could move notes to different notes for the different sounds (say I wanted to move something to a different version of a cymbal, or add a cymbal, etc.). So.in FL, I'd play notes on my drum pad (Akai MPD-232), and they'd go to the correct notes on the piano roll (read: MIDI editor). If youre using the Drum Editor youll have to create your own Custom Map to match the Map settings selected in AD2. Cubases piano roll will match what ever the mapping is on AD2 unless youre scoring drums using the Drum Editor. I'm a fairly recent convert from FL Studio, btw. AD2 default map isnt to standard GM mapping. I've been using Addictive Drums 1 & 2 for years.
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